"Let the Lord of Chaos rule."
not-so-short story inspired from Sins of a Solar Empire
Published on November 27, 2008 By Fokxnim In Sins of a Solar Empire

Sinners

 

***Sinners has been discontinued. See last page for details.***

 

Sinners is currently (as of Febuary 15)...172 pages!

Part 2 HAS BEGUN! Here's the teaser for those of you who haven't seen it yet, or would like to be reminded of what's to come.

Part 2: Destruction

Teaser

 

 

Kol:

captured by the vicious Mani'k, can Kol escape from the Vasari before he himself is turned into one of the Vasari? And even if he can manage to escape, the Guild of Marksmen is out there, looking for him...

Archie:

Sent back to his home planet to solve a streak of murders committed by a close friend, will he join the murderer? Or will he pay the ultimate sacrifice?

Zeke:

Forever battling for control of his body, Zeke's psionic powers are growing stronger, and Alfr'eda is growing frightened. Can a Silent One rejoin the Unity? What would that mean for her? In the meantime, there are Sinners to purge. But her next target may be the most difficult and dangerous yet....The Prime Chancellor himself.

Jessica:

After the great Admiral Kol mysteriously disappears, Jessica steps up to pick up the empty seat of power. But others want the coveted Admiral position as well, and they will stop at nothing to get it. Does the "female Kol" have what it takes to reach Admiralty without the powers of a Marksman? Or will she just be a listing in the number of dead as the contestants fight to the death--for some of them--literally?

Veronica:

Her power taken away "indefinitely" by Haiti, she is forced to hide herself as one of the Vasari's Mani'k. Will her loyalty to the Unity remain strong enough to do what she must with the human prisoner? Or will she help Kol escape to rebel against Haiti in the only pitiful, desperate way she can? And if she aides the terran, will Kol return the sympathy or will he himself capture her?

Agent Karridan:

An Advent spy sent to the Trader worlds to discreetly scout out psionically-active humans that could be spared the destruction of the Reemergence, he hears rumors of a mysterious and deadly killer, and finds himself strangely intrigued. Sneaking into a recent crime scene, Karridan notices a faint psionic residue, and immediately stashes himself in Archie Kol's team as they hunt the murderer. The resulting explosion when he comes into contact with Zeke and Alfr'eda? A thousand suns undergoing supernova will not compare.

Professor Newman:

Working himself near to exhaustion, trying furiously to complete his project before command shuts him down, Newman is running out of time. For himself and for the TEC. Will he succeed? Welcome to the Novalith Project.

Sinners on Blogspot:

http://cisinners.blogspot.com/

 


Comments (Page 9)
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on Apr 13, 2009

israil
if your tissue is still alive, theres not enough damage for a dna test to come up inconclusive.  I'd buy that their dna testing equipment was damaged in the battle, but all you need is a blood sample for testing, which wouldnt be subject to burn damage.

also, i don't understand why the commodore of the fleet left his command of the battle to do damage control.  that doesnt make any sense.  i know he designed the ship or something, but the crew the ship came with would've been trained and capable of putting out the fires.

hey hey hey! dont ruin the story.

but the jackal was caught up in the moment, with victory in sight, and was just swept along in the excitement. probably if he stepped back and looked at things for a few moments he would have stayed in the command bridge, but again, he was caught up in the moment.

on Apr 13, 2009

Did you ever get your movie idea going?

on Apr 14, 2009

-Ue_Carbon
Did you ever get your movie idea going?

ha no....i tried a few, but it took too much time, and they were coming out pretty bad. its just too hard to get a seamless movie going while adding a storyline. guess we'll have to wait until sinners becomes a major motion picture.

on Apr 15, 2009

Yeah ive having that same problem.LOL, Ive got enough vidoes and such to make a movie but with out a green screen or anything making a story is proving to be too hard.

on Apr 15, 2009

exactly

on Apr 16, 2009

Chapter 7, part 2
Go Ahead, TACCOM

 

The Vasari

 

8 years ago, galactic position 303, 860, planet code named NOVALIS

 

    Num'pol's breath came in ragged gasps as he fought to control his rising anger. Two weeks. Two weeks! Two weeks of waiting after being beaten back by the rebels! Insurgents! With ship designs light-years away from the Vasari models! Num'pol ground his teeth. But soon...soon the rebels would pay. After a brief, yet tense conversation with the Fleet Admiral Commander, Num'pol was granted the use of another three roots of his 2nd branch fleet. It would be enough. With those forces coming in from the phase lane above them, and Num'pol with his forces from NOVALIS coming up from the southern phase lane, it would be enough. "And the Sinners shall bathe in eternal flames," as the saying went. Num'pol growled out loud. He would give them eternal flames.
    "Enter phase space on my command!"

 

The Trader Emergency Coalition

 

8 years ago, galactic position 303, 835, planet christened "Ruidean" rechristened "Liberty"

 

    "Sir!"
    A harassed-looking private was sprinting down the corridor towards Major Judman and Crewman Kol. He skidded to a stop right before them, catching his breath.
    Then he spoke. "Sir, enemy phase signatures have been detected north and south of our position! They're of Vasari origin!"
    Major Judman started. "Go to the command bridge and tell the man on duty, Major Rackham I believe, to beat to general quarters and establish communication links with the other ships. Authorization code 2B7. Tell him I will be there shortly."
    As the private ran off again Major Judman turned to Kol. "All right son, it seems I must give you a crash course on the alien menace."
    He explained as they hurried down a hallway. "We've been listening in on the alien transmissions coming from the desert planet to the south of us. For some reason, they were speaking English. We don't know why that is, but we accept it. They call themselves the Vasari, and they're here to enslave us, killing millions in the process. Billions."
    Judman watched Kol's face harden.
    "Exactly. So now while we wait for reinforcements from the home worlds, planets nearer to the front line are establishing ship factories, but we will have to ride out the alien fire-storm that will soon rain down on us. Perhaps this is the start. That places me in a difficult position. Do I split the fleet in half to combat both approaching fleets or will that wipe us out faster? Should I concentrate on one fleet while the other gets free reign to destroy our planet, the only holding we have in this system?"
    Judman shook his head and laughed. "Well, thank the stars you don't have to worry about anything like that. You said you felt fit enough for active duty again?"
    He waited for Kol's nod before continuing. "Good. Then get yourself down to the hangar bays. You're the strike leader for fighter squad 2."
    He watched carefully as surprise registered on Kol's face. "You do remember your duties?"
    Kol hesitated, then nodded. "Yes, sir."
    Judman pressed. "Are your sure? The duties of the strike leader? Clearly?"
    "Crystal, sir."
    "Very well, Kol, you're dismissed. Report immediately to the hangar bays."
    "Very good, sir."
    Kol trotted off around the corner down the hallway that intersected the last. Strike leader...Kol hadn't the foggiest idea what that entailed. He racked his battered memory for assistance, but nothing came up. He had a sneaking suspicion that he was not the Kol that most people remembered him as. He didn't recognize the friends that Kol had appeared to have, and they quickly withdrew from him, surprised at the difference in the man. He knew none of the duties that were expected of him, yet somehow managed to accomplish them while no one was about. And he had nightmares. Being the ancient pre-colonial space Egyptian buff that he was, it might be only natural for Kol to dream about the ancient Egyptian gods, but he doubted it. Half-dog, half-man beasts chased him through the caverns of his mind, sometimes calling out to him, sometimes growling. They had a man's body, and the head of a jackal.
    Kol shivered and shook his head to clear his mind. This talk of dreams and Egyptian demons was silly. He had much more to fear from the much more imminent threat of the Vasari. He rolled the word around on his tongue. Even the name they gave themselves made one think of cruelty and suffering.
    Kol reached the hangar bays and entered node 2, what the crewmen called the "sweat lodge." Always kept at 100 degrees Orkanheit, the sweat lodge was where the fighter pilots prepared to enter their ships. The heat of the room filtered into their bones, heating their bodies and remaining with them for a surprisingly long period of time. It served no purpose if one's fighter held to it's normal temperatures, but fighters undergo heavy fire as a rule, and the heat the sweat lodge gave these men might save their lives if the coldness of space entered their small crafts. Of course, it wouldn't help much if they had to evacuate into space, but these men took every precaution they could grab. Kol followed the other men as the sweat lodge door clicked shut, and a few minutes later, once the heat had time to enter their bones, a light on the opposite wall turned green and a door underneath slid open.
    The fighter crews were an unruly lot. Laughing roughly with each other, they joked and jostled their way into the hangar bay, Kol trailing behind them. Some gave him odd looks, as if unsure of his right to be there, but Kol ignored them and they soon followed suit. Even as Kol knew as deep in his bones as the seat lodge's heat resided that he had never taken a step into this cavern of a room, he automatically knew what to do. He grabbed a headset off the rack on a wall, walked over to one of the fighters, and pressed a series of numbers on the keypad lock which opened the cockpit with a hiss. Kol instinctively knew that his ship was an AC-47, what the fighter crews called the fighter. Although they were just in general called "fighter crews," there were in fact two different ships in the hangar, fighters and bombers. The fighter crews, who deeply resented the military's lack of concern over the matter, called the fighters AC's, short for AC-47, and the bombers AD's, short for AD-180. Kol slipped into the cockpit of his AC and flicked his headset to TACCOM 1, one of the most heavily encrypted radio channels in the entire TEC military.
    "Come in, TACCOM, over," Kol spoke into the mouthpiece.
    "We have you, strike leader, state your name and squad." A cool female voice echoed over the channel.
    "Crewman Alexander J. Kol, strike leader of the Provian's fighter 2."
    "Received, strike leader, contacting member aboard the Provian's for confirmation..."
    This Kol had never understood---although the thought came to him that he was sure he had never been a fighter pilot, so why had this never been understood when he had never had the need to know it? Stars in the sky, maybe he was crazy like some in the fighter crew obviously thought he was---Kol had never understood why TACCOM, short for the Trader Aerial Command Center for Outer Sector Mobilizations, needed the strike leader to establish a connection to their hidden base, somewhere in the inner home worlds, deep inside an asteroid belt, just so they could confirm the strike leader's orders with the TACCOM representative on the strike leader's very ship. It made no sense! Why not just contact the TACCOM representative and skip the middle man? But who was he to question the army? There was a saying that there had never really been politics before the military. True politics, anyway. The dark alleys and blustering confusion often found in politics was hardly anything one would expect from the military, yet there the saying said it had been born, and who was Kol to question a legendary Earth-bound saying?
    "This is TACCOM, you are given permission to launch squad 2 from the Provian's hangar one."
    Kol shook his head in exasperation. He would never understand the military, not before he was old and gray.
    "Understood TACCOM, standing by for flight path directives."
    "Stand by."
    Now Kol waited again while any latecomers in his squad entered their respective ships and TACCOM established a secure, private link to the TACCOM representative on his ship. Why he couldn't just begin with talking to the representative...Kol shook his head. He would never understand.
    "Strike leader, this is TACCOM." A different voice, a heavy masculine one, notified Kol that he was now connected to the TACCOM representative on the command bridge.
    "Go ahead, TACCOM."
    "You will take off in 1 minute, escorting and protecting squad 1 as they make their way to the enemy's capital ships. As soon as all enemy strike craft are eliminated, you are given permission to fire upon enemy ships as you see fit."
    "Understood, TACCOM." Squad 1. That was the bomber squad. Fortunately, squads 1 and 2 both launched from hangar one, so Kol would immediately be able to concentrate on the enemy strike craft instead of worrying on connecting up with squad 1.
    "Launch in 3."
    Kol gulped, the dryness of his tongue unusually pronounced. Why was he thinking about his tongue?
    "Launch in 2."
    Kol was sure he had never flown a fighter before. Sure as day is light and night is dark. And yet...and yet Kol knew he could do this. He could direct his squad, the other fighters. He could assess the assortment of enemy craft and deliver concise orders concerning their "removal," as the military politely called it. He could do all those things. He just knew he had never done it from inside a cockpit.
    "Launching."
    There was a roar as the hangar bay doors whirled apart, and Kol gunned his engine. He soared out across the dank emptiness of space, and above him blue lights flashed and twinkled as the alien fleet phased in.

on Apr 16, 2009

i wanted to include the battle in this part, but it extended too far so ur just gonna hav to hang onto ur seats for a week until i post the next one

on Apr 16, 2009

Not to be a nag, but I'm almost positive that TACCOM stands for Tactical Command.

Love the story though. Wonderful writing!

on Apr 17, 2009

just a quick note, GuyWhoYouDontNo...

I recently had to purchase new hard drives for my computer, due to them having some drive errors and whatnot.  I also pulled out some old USB external drives that didn't work anymore, but that had pictures of my daughter when she was born 3 1/2 months premature (she's 3 years old now, but it was our first child after two miscarriages, so we REALLY wanted those pictures back).

I used http://www.cgsecurity.org/wiki/TestDisk, since it's FREE, and it worked.  Previously i've tried purchasing actual "retail" drive recovery software, but nothing worked.

So as long as you have your old hard drive with the files on it (even if it's the one you're using now to write the new ones), you can run TestDisk and it will most likely be able to recover the files.

 

I know this is a few months late, but maybe in retur you could just send me ALL of your work   y'know...get the "inside scoop".  haha!  Cheers

 

on Apr 17, 2009

I have something to say. I really hate to point it out and please don't think of me as a someone that looks for mistakes, but when you mentioned enemey phase signatures detected noeth and south of our position, you were wrong, at least I think you were. They are in space, and north and south are based on a planets magnetic field, and since they are obviously not on a planet, you were in space, therefore the words north and south were meaningless. One other thing, and I really hate to say it. How to say it... I didn't like this Chapter as much as the others. I think you went too far into the Jackal thing. You should have kept it a little more mysterious. Though you did do a pretty good job woth the fighter squad, though it was different from what I've read and a little more crude. But, all in all, it was a good first step into the world of futeristic fighters and bombers.

on Apr 17, 2009

Juggernaut10
Not to be a nag, but I'm almost positive that TACCOM stands for Tactical Command.

It my story it does, but it depends on the context in which you use it. If he had added a space in the middle as I did then it would no longer make sense.

on Apr 17, 2009

I guess that's true, but it's only Fighters and Bombers who say it and in Sins, there's nothing more tactical than strike craft. It's mostly the Outer Sector Mobilization part that got me. Still great though.

on Apr 17, 2009

HiddenMaster
I have something to say. I really hate to point it out and please don't think of me as a someone that looks for mistakes, but when you mentioned enemey phase signatures detected noeth and south of our position, you were wrong, at least I think you were. They are in space, and north and south are based on a planets magnetic field, and since they are obviously not on a planet, you were in space, therefore the words north and south were meaningless. One other thing, and I really hate to say it. How to say it... I didn't like this Chapter as much as the others. I think you went too far into the Jackal thing. You should have kept it a little more mysterious. Though you did do a pretty good job woth the fighter squad, though it was different from what I've read and a little more crude. But, all in all, it was a good first step into the world of futeristic fighters and bombers.

well if u look on a sins map, theyll be phase lanes coming out of at least one of the 8 directions. so to simplify things when an enemy is coming towards you, in my story at least, its simpler to have designated directions so you would immediately know where the enemy is heading, instead of having to point or for me to fathom out some other system (so pretty much the lazy option ). i see what you're talking about, and please, if you have any other problems with the story as it continues, speak out so i can improve it. but in this case, you see my reason for using direction and im gonna stick with that. i no this chapter was a little less intense than other chapters, but thats the way its gonna be sometimes. if u look at some of the earlier posts some people were confused on the point of kol being the jackal, so i wanted to iron it in in this chapter. im writing this as if it was a normal book, not being posted weekly, so pretend that no one could respond to each chapter and i wouldnt be giving out clues to make sure people caught the important bits. people might miss the whole kol-jackal thing entirely. so in this chapter i made sure people would make the connection. but i agree, it was a slow chapter to write as well. as for the egyptian stuff, if u remember Haiti had a vision with egyptian gods and kol in it, and as im kind of into egypt stuff at the moment ( ) im gonna tie egyptian lore into this story as well. read up on ammut....

all in all, thanks for your input. every criticism just helps make the book betr!

on Apr 17, 2009

_Nebulocity_
I know this is a few months late, but maybe in retur you could just send me ALL of your work   y'know...get the "inside scoop".  haha!  Cheers

 

well evrything iv written on the story is posted up here. i got everything i had written back, i just had to copy it from impulse back to jarte (impulse needs to fix its copy and paste, or it did wen i was rewriting this ). the only other things i hav on sinners that i havent posted are charts and diagrams and the like to help me with the story. a list of all the characters with their traits and what i plan for them to do, for instance. lists of military ranks for each race, certain phrases unique to each race. dont no if ud be interested in things like these. for the phrases and stuff like that, i just pull it from sins.

on Apr 17, 2009

Juggernaut10
Not to be a nag, but I'm almost positive that TACCOM stands for Tactical Command.

Love the story though. Wonderful writing!

i dont think there is any "official" meaning for TACCOM (or TAC COM, tamren, awesome story by the way!). its pretty much whatever each writer is thinking up for it. each to his own, as the saying goes.

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